Is there a way to make it so you have to strike them before they die? Maybe a way to subtract the full value of their current health after being hit? r10 for weapons = 80001 and all others seem to be 0, if that helps. If the above doesn't work this maybe could:īoth of these examples make enemies die as soon you enable it. code from here till the end of the code will be used to disable the cheat Ok I if that is what you wan't this should work:Īobscan(INJECT,45 89 74 15 00 89 EB) // should be unique Yes, if you have some example code, that'd be perfect. I'd be happy with every other item in the game being 1 hit destroy (enemies, trees, boxes). This means that the CEMU emulator makes The Legend of Zelda: Breath of the Wild look a whole lot better than it does on the Nintendo Switch and WiiU versions.
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